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Skyrim special edition dark brotherhood mod
Skyrim special edition dark brotherhood mod






skyrim special edition dark brotherhood mod

From here, the player may easily leave the cabin and do whatever they want. Right before he opens the door to leave, the player removes the burlap sack themselves and watches the assassin leave. He will laugh to himself slightly, and cut the bindings.

skyrim special edition dark brotherhood mod

*Should the player choose the A2 path, the assassin's interest will be piqued. Probably a chest and a barrel with useful survival items there. The rescuer will cut the player loose and remove the burlap sack, take the player out of the cabin and offer refuge at his camp. This option will prompt a 'nearby' hunter to investigate. Going to the door and using it will "Call for help". Movement will be returned to PC, who can now explore the cabin. When Astrid and Mr.Assassin leave, the door will open and close signaling that it is now safe to escape. He will state that you're too pitiful to even bother killing, or something similar *Suppose that A1 doesn't sit well with him, he'll leave you to fend for yourself. "Why would someone want you dead?" A1: "I don't know. But, I think it'd minimally be something like this The options for his "Why would someone want you dead option" are not set in stone, as it depends on the modder who decides to pick this up (if any). Upon completion, overlay is added back and returns to dialogue sequence. The UI overlay 'burlap sack' is temporarily removed. His first question, "Who are you?" prompts character creation. Depending on how the responses sit with Mr.Assassin, you will either be left to release yourself somehow (that will give its own options) or he will cut the bindings before leaving. When the inductee gets to the player, we are given consequential dialogue options. The NPCs that are prisoners will be unique, added by the mod to not interfere with the players own initiation should they choose to join the Dark Brotherhood. They're of course killed- each time you hear the weapon landing and their last words, or screams, or yells. The inductee speaks to each prisoner, "Who are you" "Why would someone want you dead?", they give their answers.

skyrim special edition dark brotherhood mod

The player will be able to hear Astrid and the Brotherhood inductee carrying through the typical dialogue for the situation. Upon start, the screen will be in first person, and dark enough to barely see- maybe a burlap-like texture overlay? Movement disallowed and hands bound, just like the other victims. I think this would be an interesting alternate start to the game, but I sadly lack the modding experience to make it. I was left wondering what happens to the victims that are spared- and, more interestingly, what it would be like to be in their shoes. We're all familiar with that creepy, run-down cabin that Astrid whisks us away to, where she 'forces' us to kill one (or more) of the bound abductees before us. Hi all! I was playing through the start of the Dark Brotherhood again, and an idea came to me.








Skyrim special edition dark brotherhood mod